the first part of the Mac OS to create a static library
Preface
As we all know, Mac OS is actually written based on Unix, so it retains many of the original UNIX features, in the case of static libraries, still named after Libxxxx.a. There are many ways to compile a static library under a Mac, such as using Xcode creation and compilation, and you can create and compile directly using the command line (which can be combined with makefile), which will
You do not have to create project again to manually change project settings.First step: In the project file, change the type, remove the static1. Search for wrapper.framework.static, remove static2. Search for ProductType, change to Com.apple.product-type.frameworkStep Two: You also need to change the project settings:Clang_warn_unreachable_code = YES;Current_project_version = 1;Enable_strict_objc_msgsend = YES;Versioning_system = "Apple-generic";Defines_module = YES;Dylib_install_name_base = "@
You do not need to recreate project to manually modify the project settings.First step: In the project file, modify the type, remove the staticThe second step: You also need to modify the project settings:Clang_warn_unreachable_code = YES;Current_project_version = 1;Enable_strict_objc_msgsend = YES;Versioning_system = "Apple-generic";Defines_module = YES;Dylib_install_name_base = "@rpath";Install_path = "$ (local_library_dir)/frameworks";Ld_runpath_search_paths = "$ (inherited) @executable_path/
Creating an object procedure1. Allocating memory space, storing objects2. Initializing member variables3. Return the object's pointer addressWhen the object is created, a reference counter (Retaincount) is automatically created internally, which is the only basis for the system to determine whether an object needs to be recycled.When retaincount = 0, the system automatically recycles the current object.[Object Release] RetainCount-1[Object retain] Retaincount +1The Dealloc function, which is aut
you'll want to confirm it again.) In this way, Xcode 7 is compiled for iOS 9来, and the same project will get the new features of iOS 10 in Xcode 8.CocoaPods settingsIf you use CocoaPods, you also need to update the settings of the Pods project to make sure that their Swift and provisioning settings are correct.You can also Podfile replace the manual setting by a
Xcode 5, Xcode 6 Certificate-free real machine debugging, xcode real machine
We all know that in iOS development, If You Want To debug a real machine, you need an apple developer account. Otherwise, Xcode will not be able to debug the real machine, but can only run on the simulator; this has brought a lot of problems.
This series of articles is translated from Apple's Xcode overview documentation, which for most developers is already familiar with the features and features of Xcode, but with the release of the iOS 8 SDK, there are some tweaks in Xcode 6, so the document is translated and organized, Thanks to translators and proofreaders who participated in this translation: St
Xcode 9 does not accept Xcode-generated provisioning profile. So the solution is to clone the Xcode generated provisioning configuration file.
Ask your team agent to "manage" on your team to manage your configuration filesTo create a new configuration profile or edit an existing configuration profile:Edit Configuration ProfileChange the application ID to the app
When debugging, it is found that there is no selected device or the selected device Xcode does not support:
Workaround:
1. Download the DMG you need on the Internet to find out if you have any https://pan.baidu.com/s/1pLoxkDH?errno=0errmsg=Auth%20Login%20Sucess.
bduss=ssnerror=0traceid= #list/path=%2f
2.Finder Click "Apps" to find Xcode, right click to select "Show Package Contents" and go to "Con
Original article: xcode Overview: Introduction
About xcode
Xcode is Apple's integrated development environment (IDE). developers can use it to build apps for Apple iPad, iPhone, and Mac devices. During application creation, testing, optimization, and submission to App Store, xcode provides developers with tools to mana
After renaming the iOS project in Xcode, it is no problem to run it on the machine, but because of the work, the project needs to be transferred to another machine for development, the project copied to another machine, run the following error:
Ld:file not found:/users/macmini/library/developer/xcode/deriveddata/telewiki-elzghohmcxzpysfymrpzaduvhcik/build /products/debug-iphonesimulator/supmobilews.app/sup
Xcode use tutorials in detail is the content of this article, Xcode is a powerful IDE development environment, as you write a Windows program need VS2005 as much as you need to Xcode write Mac program to provide the environment. Therefore, if you want to become a Mac program developer, the flexibility to use the Xcode
install Xcode6 BETA6 after the compilation of the project appears Forcebridgefromobjec and getter, setter problems, see here. xcode6 BETA5:Http://pan.baidu.com/s/1sjPmaW9It can be said that every beta version of Xcode has fixed a lot of problems, if you use the beta version, keep up to date always solve a lot of incurable diseases. In this version, the jump definition for Swift has finally become useful.Simulator Download Note:
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Using git in xcode
Keeping in sync with remote Repositories
As you make changes in your local working copy you will want to keep them in sync with the remote repository. xcode offers support for pulling from and pushing to a remote repository, and for tracking remote branches.
There are two ways to pull from a remote repository. the first is from the project window.
Special Note: This is a summary of the failure experience, please read before the reader's attention.1, why to install two Xcode?I heard that Xcode 7 is very early out, I just heard that the idle Xcode 6.4 with a good, but did not want to upgrade.September 21, looked at the Mac app Store has Xcode 7.0 official version
Our Xcode version can see the version that is in use and the version path based on the Xcode > Preferences > Locations path.
This article describes the Xcode version that is modified using the Xcode-select command on a terminal basis.
The following commands are available for use in terminal
Vvdocumenter-xcode is a plug-in that quickly adds standard annotations to Xcode and can automatically generate documents. With Vvdocumenter-xcode, standardized annotations, only need to input three slash "//" can be done, very practical, is currently supported by Swift.Objective-c:Swift:Starting with Xcode 5, Apple req
Referenced from: http://www.bubuko.com/infodetail-922634.htmlVvdocumenter-xcode is a plug-in that quickly adds standard annotations to Xcode and can automatically generate documents.With Vvdocumenter-xcode, standardized annotations, only need to input three slash "//" can be done, very practical, is currently supported by Swift. Github:https://github.com/onevcat/
Vvdocumenter-xcode is a plug-in that quickly adds standard annotations to Xcode and can automatically generate documents.With Vvdocumenter-xcode, standardized annotations, only need to input three slash "//" can be done, very practical, is currently supported by Swift. Objective-c: Swift:Starting with Xcode 5, Apple re
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Using git in xcode
Using branches
Branches can be a very valid tive tool to isolate new features or experiments in code. xcode has pretty good support for branches, but it is not shown in the project view. the first method you can use to commit code to a branch is to select "Commit to branch ..." Instead of "commit X Files" from the commit view.
Branch control is a ver
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